ID3DXConstantTable::SetMatrixPointerArray

Sets an array of pointers to nontransposed matrices.

HRESULT SetMatrixPointerArray(
  LPDIRECT3DDEVICE9 pDevice,
  D3DXHANDLE hConstant,
  CONST D3DXMATRIX ** ppMatrix,
  UINT Count
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
hConstant
[in] Unique identifier to an array of constant matrices. See D3DXHANDLE.
ppMatrix
[in] Array of pointers to nontransposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A nontransposed matrix contains row-major data; that is, each vector is contained in a row.

Requirements

Header: Declared in D3dx9shader.h.