ID3DXConstantTable::SetVectorArray
Sets an array of 4D vectors.
HRESULT SetVectorArray(
LPDIRECT3DDEVICE9 pDevice,
D3DXHANDLE hConstant,
CONST D3DXVECTOR4* pVector,
UINT Count
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
- hConstant
- [in] Unique identifier to the array of vector constants. See D3DXHANDLE.
- pVector
- [in] Array of 4D vectors.
- Count
- [in] Number of vectors in the array.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3dx9shader.h.