ID3DXConstantTable::SetVectorArray

Sets an array of 4D vectors.

HRESULT SetVectorArray(
  LPDIRECT3DDEVICE9 pDevice,
  D3DXHANDLE hConstant,
  CONST D3DXVECTOR4* pVector,
  UINT Count
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
hConstant
[in] Unique identifier to the array of vector constants. See D3DXHANDLE.
pVector
[in] Array of 4D vectors.
Count
[in] Number of vectors in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.