ID3DXConstantTable::SetVectorArray
    Sets an array of 4D vectors.
            
		
        
HRESULT SetVectorArray(
  LPDIRECT3DDEVICE9 pDevice,
  D3DXHANDLE hConstant,
  CONST D3DXVECTOR4* pVector,
  UINT Count
);
    
Parameters
      - pDevice
- [in]  Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
- hConstant
- [in]  Unique identifier to the array of vector constants. See D3DXHANDLE.
- pVector
- [in]  Array of 4D vectors.
- Count
- [in]  Number of vectors in the array.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
  Header: Declared in D3dx9shader.h.