Gets a literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect.
HRESULT GetLiteral( D3DXHANDLE hParameter, BOOL* pLiteral );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This methods only changes whether the parameter is a literal or not. To change the value of a parameter, use a method like ID3DXBaseEffect::SetBool or ID3DXBaseEffect::SetValue.
Header: Declared in D3dx9shader.h.