ID3DXEffectCompiler::SetLiteral

Toggles the literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect.

HRESULT SetLiteral(
  D3DXHANDLE hParameter,
  BOOL Literal
);

Parameters

hParameter
[in] Unique identifier to a parameter. See Handles.
Literal
[in] Set to True to make the parameter a literal, and False if the parameter can change value during the shader lifetime.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This methods only changes whether the parameter is a literal or not. To change the value of a parameter, use a method like ID3DXBaseEffect::SetBool or ID3DXBaseEffect::SetValue.

This function must be called before the effect is compiled. Here is an example of how one might use this function:

    LPD3DXEFFECTCOMPILER pEffectCompiler;
    char errors[1000];
    HRESULT hr;
    
    hr = D3DXCreateEffectCompilerFromFile("shader.fx",
                                          NULL, NULL, 0,
                                          &pEffectCompiler, 
                                          &errors);
    
    //In the fx file, literalInt is declared as an int.
    //By calling this function, the compiler will treat
    //it as a literal (i.e. #define)
    hr = pEffectCompiler->SetLiteral("literalInt", TRUE);
    
    //create ten different variations of the same effect
    LPD3DXBUFFER pEffects[10];
    LPD3DXBUFFER pErrors;
    for(int i = 0; i < 10; ++i)
    {
    	hr = pEffectCompiler->SetInt("literalInt", i);
    
    	hr = pEffectCompiler->CompileEffect(0, &pEffects[i], &pErrors);
    }

Requirements

Header: Declared in D3dx9shader.h.

See Also

Usages and Literals, ID3DXEffectCompiler::GetLiteral