ID3DXEffectStateManager::SetTexture

A callback function that must be implemented by a user to set a texture.

HRESULT SetTexture(
  DWORD Stage,
  LPDIRECT3DBASETEXTURE9 pTexture
);

Parameters

Stage
[in] The stage to which the texture is assigned. This is the index value in IDirect3DDevice9::SetTexture or IDirect3DDevice9::SetTextureStageState.
pTexture
[in] A pointer to the texture object. This can be any of the Direct3D texture types (cube, volume, etc.). See IDirect3DBaseTexture9.

Return Values

The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:

Requirements

Header: Declared in D3dx9effect.h.