Stop capturing effect parameter state changes.
D3DXHANDLE EndParameterBlock();
None.
Returns a handle to the parameter state block.
All effect parameters that change state (after calling BeginParameterBlock and before calling EndParameterBlock) will be saved in an effect parameter state block. Use ApplyParameterBlock to apply this block of state changes to the effect system. Once you are finished with a state block use DeleteParameterBlock to free the memory.
Header: Declared in D3dx9effect.h.
ID3DXEffect::BeginParameterBlock, ID3DXEffect::ApplyParameterBlock, ID3DXEffect::DeleteParameterBlock