ID3DXFragmentLinker::GetFragment

Create a buffer containing a linker fragment. This can be used for saving the fragment to disk.

HRESULT GetFragment(
  D3DXHANDLE Name,
  LPD3DXBUFFER* ppBuffer
);

Parameters

Name
[in] Unique identifier to the fragment name. See Handles.
ppBuffer
[out] Returns a buffer containing a compiled shader fragment. See ID3DXBuffer.

Return Values

If the method succeeds, the return value is S_OK. If the arguments are invalid, the method will return D3DERR_INVALIDCALL. If the method fails, the return value can be E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9shader.h.