Create a buffer containing a linker fragment. This can be used for saving the fragment to disk.
HRESULT GetFragment( D3DXHANDLE Name, LPD3DXBUFFER* ppBuffer );
If the method succeeds, the return value is S_OK. If the arguments are invalid, the method will return D3DERR_INVALIDCALL. If the method fails, the return value can be E_OUTOFMEMORY.
Header: Declared in D3dx9shader.h.