ID3DXFragmentLinker::LinkShader
Link a compiled shader at run time. This is a very lightweight operation.
HRESULT LinkShader(
LPCSTR pProfile,
DWORD Flags,
CONST D3DXHANDLE * rgFragmentHandles,
UINT cFragments,
LPD3DXBUFFER* ppBuffer,
LPD3DXBUFFER * ppErrorMsgs
);
Parameters
- pProfile
- [in] Pointer to a shader profile which detemines the shader instruction set. See D3DXGetVertexShaderProfile or D3DXGetPixelShaderProfile for a list of the profiles available.
- Flags
- [in] Link options. See D3DXSHADER Flags.
- rgFragmentHandles
- [in] An array of shader fragment handles. See Handles.
- cFragments
- [in] Number of fragments to be linked.
- ppBuffer
- [out] Pointer to a buffer that contains compiled shader code. See ID3DXBuffer.
- ppErrorMsgs
- [out, retval] Buffer containing at least the first compile error message that occurred. This includes effect compiler errors and high-level language compile errors. For more information about accessing the buffer, see ID3DXBuffer.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: E_FAIL, D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9shader.h.