Fills an array with translational key data used for key frame animation.
HRESULT GetTranslationKeys( UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys );
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.
Header: Declared in D3dx9anim.h.