ID3DXLine::DrawTransform

Draws a line strip in screen space with a specified input transformation matrix.

HRESULT DrawTransform(
  CONST D3DXVECTOR3* pVertexList,
  DWORD dwVertexListCount,
  CONST D3DXMATRIX* pTransform,
  D3DCOLOR Color
);

Parameters

pVertexList
[in] Array of vertices that make up the line. See D3DXVECTOR3.
dwVertexListCount
[in] Number of vertices in the vertex list.
pTransform
[in] A scale, rotate, and translate (SRT) matrix for transforming the points. See D3DXMATRIX. If this matrix is a projection matrix, any stippled lines will be drawn with a perspective-correct stippling pattern. Or, you can transform the vertices and use ID3DXLine::Draw to draw the line with a nonperspective-correct stipple pattern.
Color
[in] Color of the line. See D3DCOLOR.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.

Requirements

Header: Declared in D3dx9core.h.