Determines the product of the current matrix and the given matrix.
HRESULT MultMatrix( CONST D3DXMATRIX * pMat );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This method right-multiplies the given matrix to the current matrix (transformation is about the current world origin).
m_pstack[m_currentPos] = m_pstack[m_currentPos] * (*pMat);
This method does not add an item to the stack, it replaces the current matrix with the product of the current matrix and the given matrix.
Header: Declared in D3dx9math.h.