ID3DXMATRIXStack::MultMatrixLocal

Determines the product of the given matrix and the current matrix.

HRESULT MultMatrixLocal(
  CONST D3DXMATRIX * pMat
);

Parameters

pMat
[in] Pointer to the D3DXMATRIX structure to be multiplied with the current matrix.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method left-multiplies the given matrix to the current matrix (transformation is about the local origin of the object).

m_pstack[m_currentPos] = (*pMat) * m_pstack[m_currentPos];

This method does not add an item to the stack, it replaces the current matrix with the product of the given matrix and the current matrix.

Requirements

Header: Declared in D3dx9math.h.

See Also

ID3DXMATRIXStack::MultMatrix