Rotates (relative to the object's local coordinate space) around an arbitrary axis.
HRESULT RotateAxisLocal( CONST D3DXVECTOR3 * pV, FLOAT Angle );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:
D3DXMATRIX tmp; D3DXMatrixRotationAxis( &tmp, pV, angle ); m_stack[m_currentPos] = tmp * m_stack[m_currentPos];
Because the rotation is left-multiplied to the matrix stack, the rotation is relative to the object's local coordinate space.
Header: Declared in D3dx9math.h.
D3DXMatrixRotationAxis, ID3DXMATRIXStack::RotateAxis, ID3DXMATRIXStack::RotateYawPitchRoll, ID3DXMATRIXStack::RotateYawPitchRollLocal