ID3DXMATRIXStack::Translate

Determines the product of the current matrix and the computed translation matrix determined by the given factors (x, y, and z).

HRESULT Translate(
  FLOAT x,
  FLOAT y,
  FLOAT z
);

Parameters

x
[in] The translation factor in the x-direction.
y
[in] The translation factor in the y-direction.
z
[in] The translation factor in the z-direction.

Return Values

If the method succeeds, the return value is D3D_OK.

Remarks

This method right-multiplies the current matrix with the computed translation matrix (transformation is about the current world origin).

D3DXMATRIX tmp;
D3DXMatrixTranslation( &tmp, x, y, z );
m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;

Requirements

Header: Declared in D3dx9math.h.

See Also

ID3DXMATRIXStack::TranslateLocal