ID3DXMATRIXStack::TranslateLocal

Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix.

HRESULT TranslateLocal(
  FLOAT x,
  FLOAT y,
  FLOAT z
);

Parameters

x
[in] The translation factor in the x-direction.
y
[in] The translation factor in the y-direction.
z
[in] The translation factor in the z-direction.

Return Values

If the method succeeds, the return value is D3D_OK.

Remarks

This method left-multiplies the current matrix with the computed translation matrix (transformation is about the local origin of the object).

    
D3DXMATRIX tmp;
D3DXMatrixTranslation( &tmp, x, y, z );
m_stack[m_currentPos] = tmp * m_stack[m_currentPos];

Requirements

Header: Declared in D3dx9math.h.

See Also

ID3DXMATRIXStack::Translate