Generates an immediate ancestor for each vertex when it is removed by a vertex split. Allows generation of a geomorph.
HRESULT GenerateVertexHistory( DWORD * pVertexHistory );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
The vertex buffer must be equal to or greater than the maximum number of vertices in the progressive mesh.
Header: Declared in D3dx9mesh.h.