ID3DXPMesh::TrimByVertices
Modifies the minimum and maximum level of detail (LOD) of an ID3DXPMesh object.
HRESULT TrimByVertices(
DWORD NewVerticesMin,
DWORD NewVerticessMax,
DWORD * rgiFaceRemap,
DWORD * rgiVertRemap
);
Parameters
- NewVerticesMin
- [in] New minimum number of vertices. This parameter must be between current minimum and maximum number of vertices.
- NewVerticessMax
- [in] New maximum number of vertices. This parameter must be between current minimum and maximum number of vertices.
- rgiFaceRemap
- [out] Returns one DWORD per face that contains face remap information.
- rgiVertRemap
- [out] Returns one DWORD per vertex that contains vertex remap information.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9mesh.h.
See Also
ID3DXPMesh::TrimByFaces