ID3DXPMesh::TrimByVertices

Modifies the minimum and maximum level of detail (LOD) of an ID3DXPMesh object.

HRESULT TrimByVertices(
  DWORD NewVerticesMin,
  DWORD NewVerticessMax,
  DWORD * rgiFaceRemap,
  DWORD * rgiVertRemap
);

Parameters

NewVerticesMin
[in] New minimum number of vertices. This parameter must be between current minimum and maximum number of vertices.
NewVerticessMax
[in] New maximum number of vertices. This parameter must be between current minimum and maximum number of vertices.
rgiFaceRemap
[out] Returns one DWORD per face that contains face remap information.
rgiVertRemap
[out] Returns one DWORD per vertex that contains vertex remap information.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9mesh.h.

See Also

ID3DXPMesh::TrimByFaces