ID3DXPRTBuffer::EvalGH

Applies stored texture gutter data to an ID3DXPRTBuffer texture buffer.

HRESULT EvalGH();

Parameters

None.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

D3DERR_INVALIDCALL

Remarks

This method makes an internal call to ID3DXTextureGutterHelper::ApplyGuttersFloat to retrieve and apply texture gutter data.

Requirements

Header: Declared in D3dx9mesh.h.