Applies stored texture gutter data to an ID3DXPRTBuffer texture buffer.
HRESULT EvalGH();
None.
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALLThis method makes an internal call to ID3DXTextureGutterHelper::ApplyGuttersFloat to retrieve and apply texture gutter data.
Header: Declared in D3dx9mesh.h.