ID3DXPRTBuffer::ExtractToMesh

Extracts coefficient data from a single-channel buffer and adds the data to an ID3DXMesh object.

HRESULT ExtractToMesh(
  UINT NumCoefficients,
  D3DDECLUSAGE Usage,
  UINT UsageIndexStart,
  LPD3DXMESH pScene
);

Parameters

NumCoefficients
[in] Number of coefficients to extract from the buffer. When using spherical harmonic (SH) precomputed radiance transfer (PRT), the number of coefficients should be Order 2. Order must be in the range of D3DXSH_MINORDER to D3DXSH_MAXORDER, inclusive.
Usage
[in] Vertex usage descriptions of the mesh. See D3DDECLUSAGE.
UsageIndexStart
[in] Starting index for coefficients to be stored in the mesh.
pScene
[in] Pointer to an ID3DXMesh mesh object that will store coefficients.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9mesh.h.