ID3DXPRTEngine::ExtractPerVertexAlbedo
Copies per-vertex albedo values from a mesh.
HRESULT ExtractPerVertexAlbedo(
LPD3DXMESH pMesh,
D3DDECLUSAGE Usage,
UINT NumChanIn
);
Parameters
- pMesh
- [in] Pointer to the ID3DXMesh mesh object used in D3DXCreatePRTEngine to create the ID3DXPRTEngine object.
- Usage
- [in] Vertex usage descriptions to copy from the mesh. See D3DDECLUSAGE.
- NumChanIn
- [in] Number of color channels to copy from the mesh. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
Return Values
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9mesh.h.