ID3DXPRTEngine::GetAdaptedMesh
    Returns a mesh with modifications resulting from adaptive spatial sampling. The returned mesh contains only positions, normals, and texture coordinates (if defined).
            
		
        
HRESULT GetAdaptedMesh(
  LPDIRECT3DDEVICE9 pDevice,
  UINT * pFaceRemap,
  UINT * pVertRemap,
  FLOAT * pfVertWeights,
  LPD3DXMESH * ppMesh
);
    
Parameters
      - pDevice
- [in]  Pointer to an IDirect3DDevice9 device that is used to create the output mesh.
- pFaceRemap
- [in, out]  Pointer to the original mesh face that was split to generate the current face.
- pVertRemap
- [in, out]  Pointer to a destination array containing the three original mesh vertices that are the parents of the current vertex.
- pfVertWeights
- [in, out]  Pointer to a destination array containing blending factors for the pVertRemap vertices.
- ppMesh
- [out]  Pointer to the output ID3DXMesh mesh object.
Return Values
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALL
Remarks
pVertRemap and pfVertWeights can be used to interpolate any per-vertex value over the mesh.
Requirements
  Header: Declared in D3dx9mesh.h.