ID3DXPRTEngine::GetAdaptedMesh

Returns a mesh with modifications resulting from adaptive spatial sampling. The returned mesh contains only positions, normals, and texture coordinates (if defined).

HRESULT GetAdaptedMesh(
  LPDIRECT3DDEVICE9 pDevice,
  UINT * pFaceRemap,
  UINT * pVertRemap,
  FLOAT * pfVertWeights,
  LPD3DXMESH * ppMesh
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 device that is used to create the output mesh.
pFaceRemap
[in, out] Pointer to the original mesh face that was split to generate the current face.
pVertRemap
[in, out] Pointer to a destination array containing the three original mesh vertices that are the parents of the current vertex.
pfVertWeights
[in, out] Pointer to a destination array containing blending factors for the pVertRemap vertices.
ppMesh
[out] Pointer to the output ID3DXMesh mesh object.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

D3DERR_INVALIDCALL

Remarks

pVertRemap and pfVertWeights can be used to interpolate any per-vertex value over the mesh.

Requirements

Header: Declared in D3dx9mesh.h.