Retrieves albedo values of the mesh vertices.
HRESULT GetVertexAlbedo( D3DXCOLOR * pVertColors, UINT NumVerts );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Header: Declared in D3dx9mesh.h.