ID3DXPRTEngine::ResampleBuffer

Resamples an input ID3DXPRTBuffer buffer and saves it to an output buffer. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.

HRESULT ResampleBuffer(
  LPD3DXPRTBUFFER pBufferIn,
  LPD3DXPRTBUFFER pBufferOut
);

Parameters

pBufferIn
[in] Pointer to the input ID3DXPRTBuffer buffer.
pBufferOut
[in, out] Pointer to the output ID3DXPRTBuffer buffer.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9mesh.h.