Scales all the samples associated with a given submesh. The method is useful for computing subsurface scattering.
HRESULT ScaleMeshChunk( UINT uMeshChunk, FLOAT fScale, LPD3DXPRTBUFFER pDataOut );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Header: Declared in D3dx9mesh.h.