ID3DXPRTEngine::SetPerTexelAlbedo
Sets an albedo value for each texel, overwriting previous albedo values.
HRESULT SetPerTexelAlbedo(
LPDIRECT3DTEXTURE9 pAlbedoTexture,
UINT NumChannels,
LPD3DXTEXTUREGUTTERHELPER pGH
);
Parameters
- pAlbedoTexture
- [in] Pointer to an IDirect3DTexture9 texture object in which to store albedo values.
- NumChannels
- [in] Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
- pGH
- [in] Optional pointer to an ID3DXTextureGutterHelper object. If not provided, a texture gutter helper object is created and destroyed internally.
Return Values
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORY, D3DERR_WASSTILLDRAWING, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9mesh.h.