ID3DXPRTEngine::SetPerTexelAlbedo

Sets an albedo value for each texel, overwriting previous albedo values.

HRESULT SetPerTexelAlbedo(
  LPDIRECT3DTEXTURE9 pAlbedoTexture,
  UINT NumChannels,
  LPD3DXTEXTUREGUTTERHELPER pGH
);

Parameters

pAlbedoTexture
[in] Pointer to an IDirect3DTexture9 texture object in which to store albedo values.
NumChannels
[in] Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
pGH
[in] Optional pointer to an ID3DXTextureGutterHelper object. If not provided, a texture gutter helper object is created and destroyed internally.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORY, D3DERR_WASSTILLDRAWING, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9mesh.h.