Sets a normal vector for each texel in a texture object. This method is used to store vertex normal vectors from a mesh (or interpolated vertex normals if pixel-based precomputed radiance transfer (PRT) is being computed).
HRESULT SetPerTexelNormal( LPDIRECT3DTEXTURE9 pNormalTexture );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Header: Declared in D3dx9mesh.h.