Generate a list of mesh edges and the patches that share each edge.
HRESULT GenerateAdjacency( FLOAT fTolerance );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
After an application generates adjacency information for a mesh, the mesh data can be optimized for better drawing performance. This method determines which patches are adjacent (within the provided tolerance). This information is used internally to optimize tessellation.
Header: Declared in D3dx9mesh.h.