ID3DXPatchMesh::GetIndexBuffer

Gets the mesh index buffer.

HRESULT GetIndexBuffer(
  LPDIRECT3DINDEXBUFFER9 * ppIB
);

Parameters

ppIB
[out, retval] Pointer to the index buffer.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Remarks

The index buffer contains the vertex ordering in the vertex buffer. The index buffer is used to access the vertex buffer when the mesh is rendered.

Requirements

Header: Declared in D3dx9mesh.h.