Gets the mesh index buffer.
HRESULT GetIndexBuffer( LPDIRECT3DINDEXBUFFER9 * ppIB );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
The index buffer contains the vertex ordering in the vertex buffer. The index buffer is used to access the vertex buffer when the mesh is rendered.
Header: Declared in D3dx9mesh.h.