ID3DXPatchMesh::GetTessSize
    Gets the size of the tessellated mesh, given a tessellation level.
            
		
        
HRESULT GetTessSize(
  FLOAT fTessLevel,
  DWORD Adaptive,
  DWORD * NumTriangles,
  DWORD * NumVertices
);
    
Parameters
      - fTessLevel
- [in]  Tessellation level.
- Adaptive
- [in]  Adaptive tessellation. For adaptive tessellation, set this value to TRUE and set fTessLevel to the maximum tessellation value. This will result in the maximum mesh size necessary for adaptive tessellation.
- NumTriangles
- [out]  Pointer to the number of triangles generated by the tessellated mesh.
- NumVertices
- [out]  Pointer to the number of vertices generated by the tessellated mesh.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
This method assumes uniform tessellation.
Requirements
  Header: Declared in D3dx9mesh.h.