ID3DXPatchMesh::GetTessSize
Gets the size of the tessellated mesh, given a tessellation level.
HRESULT GetTessSize(
FLOAT fTessLevel,
DWORD Adaptive,
DWORD * NumTriangles,
DWORD * NumVertices
);
Parameters
- fTessLevel
- [in] Tessellation level.
- Adaptive
- [in] Adaptive tessellation. For adaptive tessellation, set this value to TRUE and set fTessLevel to the maximum tessellation value. This will result in the maximum mesh size necessary for adaptive tessellation.
- NumTriangles
- [out] Pointer to the number of triangles generated by the tessellated mesh.
- NumVertices
- [out] Pointer to the number of vertices generated by the tessellated mesh.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
This method assumes uniform tessellation.
Requirements
Header: Declared in D3dx9mesh.h.