ID3DXPatchMesh::LockVertexBuffer
Lock the vertex buffer.
HRESULT LockVertexBuffer(
DWORD flags,
LPVOID * ppData
);
Parameters
- flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
- D3DLOCK_NOOVERWRITE
For a description of the flags, see D3DLOCK.
- ppData
- [out, retval] VOID* pointer to a memory buffer containing the returned vertex data.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
The vertex buffer is usually locked, written to, and then unlocked for reading.
Patch meshes use 16-bit index buffers.
Requirements
Header: Declared in D3dx9mesh.h.