Sets mesh geometry displacement parameters.
HRESULT SetDisplaceParam( LPDIRECT3DBASETEXTURE9 Texture, D3DTEXTUREFILTERTYPE MinFilter, D3DTEXTUREFILTERTYPE MagFilter, D3DTEXTUREFILTERTYPE MipFilter, D3DTEXTUREADDRESS Wrap, DWORD dwLODBias );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Displacement maps can only be 2D textures. Mipmapping is ignored for nonadaptive tessellation.
Header: Declared in D3dx9mesh.h.