Performs uniform tessellation based on the tessellation level.
HRESULT Tessellate( FLOAT fTessLevel, LPD3DXMESH pMesh );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
This function will perform more efficiently if the patch mesh has been optimized using ID3DXPatchMesh::Optimize.
Header: Declared in D3dx9mesh.h.