ID3DXPatchMesh::UnlockVertexBuffer

Unlock the vertex buffer.

HRESULT UnlockVertexBuffer();

Parameters

None.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Remarks

The vertex buffer is usually locked, written to, and then unlocked for reading.

Requirements

Header: Declared in D3dx9mesh.h.