ID3DXRenderToEnvMap::End

Restore all render targets and, if needed, compose all the rendered faces into the environment map surface.

HRESULT End(
  DWORD MipFilter
);

Parameters

MipFilter
[in] A valid combination of one or more D3DX_FILTER flags.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9core.h.

See Also

ID3DXRenderToEnvMap::Face