ID3DXSPMesh::ReduceFaces

Reduces the number of faces in a simplification mesh.

HRESULT ReduceFaces(
  DWORD Faces
);

Parameters

Faces
[in] Number of faces to which to reduce the primitive count.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method performs edge collapses to reduce the number of primitives to the value specified in Faces. It is not always possible to reduce a mesh to the requested value due to certain restrictions.

Requirements

Header: Declared in D3dx9mesh.h.