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Reduces the number of faces in a simplification mesh.
HRESULT ReduceFaces( DWORD Faces );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This method performs edge collapses to reduce the number of primitives to the value specified in Faces. It is not always possible to reduce a mesh to the requested value due to certain restrictions.
Header: Declared in D3dx9mesh.h.