ID3DXSaveUserData::AddFrameChildData

Add child data to the frame.

HRESULT AddFrameChildData(
  CONST D3DXFRAME * pFrame,
  LPD3DXFILESAVEOBJECT pXofSave,
  LPD3DXFileSaveData pXofFrameData
);

Parameters

pFrame
[in] Pointer to a mesh container. See D3DXFRAME.
pXofSave
[in] Pointer to a .x file save object. Use the pointer to call ID3DXFileSaveObject::AddDataObject to add a child data object. Do not save the data with ID3DXFileSaveObject::Save.
pXofFrameData
[in] Pointer to a .x file data node. Use the pointer to call ID3DXFileSaveData::AddDataObject to add a child data object.

Return Values

The return values of this method are implemented by an application programmer. In general, if no error occurs, program the method to return D3D_OK. Otherwise, program the method to return an appropriate error message from D3DERR or D3DXERR, as this will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.

Remarks

ID3DXSaveUserData::RegisterTemplates and ID3DXSaveUserData::SaveTemplates provide a mechanism for adding a template to a .x file for saving user data.

Requirements

Header: Declared in D3dx9anim.h.