Retrieves the index of the bone influence affecting a single vertex.
HRESULT FindBoneVertexInfluenceIndex( DWORD boneNum, DWORD vertexNum, DWORD * pInfluenceIndex );
If the method succeeds, the return value is S_OK. If the specified bone does not influence the given vertex, S_FALSE is returned. If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3dx9mesh.h.
ID3DXSkinInfo::GetBoneVertexInfluence, ID3DXSkinInfo::SetBoneVertexInfluence, ID3DXSkinInfo::GetBoneInfluence