Gets the vertices and weights that a bone influences.
HRESULT GetBoneInfluence( DWORD Bone, DWORD * vertices, FLOAT * weights );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Use ID3DXSkinInfo::GetNumBoneInfluences to find out how many vertices the bone influences.
Header: Declared in D3dx9mesh.h.