ID3DXSkinInfo::GetBoneName

Gets the bone name, from the bone index.

LPCSTR GetBoneName(
  DWORD Bone
);

Parameters

Bone
[in] Bone number.

Return Values

Returns the bone name. Do not free this string.

Requirements

Header: Declared in D3dx9mesh.h.

See Also

ID3DXSkinInfo::SetBoneName, ID3DXSkinInfo::GetNumBones