Retrieves the blend factor and vertex affected by a specified bone influence.
HRESULT GetBoneVertexInfluence( DWORD boneNum, DWORD influenceNum, FLOAT * pWeight, DWORD * pVertexNum );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3dx9mesh.h.
ID3DXSkinInfo::SetBoneVertexInfluence, ID3DXSkinInfo::FindBoneVertexInfluenceIndex, ID3DXSkinInfo::GetBoneInfluence