ID3DXSkinInfo::GetBoneVertexInfluence

Retrieves the blend factor and vertex affected by a specified bone influence.

HRESULT GetBoneVertexInfluence(
  DWORD boneNum,
  DWORD influenceNum,
  FLOAT * pWeight,
  DWORD * pVertexNum
);

Parameters

boneNum
[in] Index of the bone. Must be between 0 and the number of bones.
influenceNum
[in] Index of the influence array of the specified bone.
pWeight
[in, out] Pointer to the blend factor influenced by influenceNum.
pVertexNum
[in, out] Pointer to the vertex influenced by influenceNum.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9mesh.h.

See Also

ID3DXSkinInfo::SetBoneVertexInfluence, ID3DXSkinInfo::FindBoneVertexInfluenceIndex, ID3DXSkinInfo::GetBoneInfluence