Sets the influence value for a bone.
HRESULT SetBoneInfluence( DWORD Bone, DWORD numInfluences, CONST DWORD * vertices, CONST FLOAT * weights );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3dx9mesh.h.
ID3DXSkinInfo::GetBoneInfluence, ID3DXSkinInfo::GetNumBoneInfluences