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Sets the bone offset matrix.
HRESULT SetBoneOffsetMatrix( DWORD Bone, CONST D3DXMATRIX * pBoneTransform );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Bone names are returned by D3DXLoadMeshFromXof.
Header: Declared in D3dx9mesh.h.