Applies software skinning to the target vertices based on the current matrices.
HRESULT UpdateSkinnedMesh( CONST D3DXMATRIX * pBoneTransforms, CONST D3DXMATRIX * pBoneInvTransposeTransforms, LPCVOID pVerticesSrc, PVOID pVerticesDst );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
When used to skin vertices with two position elements, this method skins the second position element with the inverse of the bone instead of the bone itself.
Header: Declared in D3dx9mesh.h.