Prepares a device for drawing sprites.
HRESULT Begin( DWORD Flags );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
This method must be called from inside a IDirect3DDevice9::BeginScene . . . IDirect3DDevice9::EndScene sequence. ID3DXSprite::Begin cannot be used as a substitute for either IDirect3DDevice9::BeginScene or ID3DXRenderToSurface::BeginScene.
This method will set the following states on the device.
Render States:
Type (D3DRENDERSTATETYPE) | Value |
---|---|
D3DRS_ALPHABLENDENABLE | TRUE |
D3DRS_ALPHAFUNC | D3DCMP_GREATER |
D3DRS_ALPHAREF | 0x00 |
D3DRS_ALPHATESTENABLE | AlphaCmpCaps |
D3DRS_BLENDOP | D3DBLENDOP_ADD |
D3DRS_CLIPPING | TRUE |
D3DRS_CLIPPLANEENABLE | FALSE |
D3DRS_COLORWRITEENABLE | D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED |
D3DRS_CULLMODE | D3DCULL_NONE |
D3DRS_DESTBLEND | D3DBLEND_INVSRCALPHA |
D3DRS_DIFFUSEMATERIALSOURCE | D3DMCS_COLOR1 |
D3DRS_ENABLEADAPTIVETESSELLATION | FALSE |
D3DRS_FILLMODE | D3DFILL_SOLID |
D3DRS_FOGENABLE | FALSE |
D3DRS_INDEXEDVERTEXBLENDENABLE | FALSE |
D3DRS_LIGHTING | FALSE |
D3DRS_RANGEFOGENABLE | FALSE |
D3DRS_SEPARATEALPHABLENDENABLE | FALSE |
D3DRS_SHADEMODE | D3DSHADE_GOURAUD |
D3DRS_SPECULARENABLE | FALSE |
D3DRS_SRCBLEND | D3DBLEND_SRCALPHA |
D3DRS_SRGBWRITEENABLE | FALSE |
D3DRS_STENCILENABLE | FALSE |
D3DRS_VERTEXBLEND | FALSE |
D3DRS_WRAP0 | 0 |
Texture Stage States:
Stage Identifier | Type (D3DTEXTURESTAGESTATETYPE) | Value |
---|---|---|
0 | D3DTSS_ALPHAARG1 | D3DTA_TEXTURE |
0 | D3DTSS_ALPHAARG2 | D3DTA_DIFFUSE |
0 | D3DTSS_ALPHAOP | D3DTOP_MODULATE |
0 | D3DTSS_COLORARG1 | D3DTA_TEXTURE |
0 | D3DTSS_COLORARG2 | D3DTA_DIFFUSE |
0 | D3DTSS_COLOROP | D3DTOP_MODULATE |
0 | D3DTSS_TEXCOORDINDEX | 0 |
0 | D3DTSS_TEXTURETRANSFORMFLAGS | D3DTTFF_DISABLE |
1 | D3DTSS_ALPHAOP | D3DTOP_DISABLE |
1 | D3DTSS_COLOROP | D3DTOP_DISABLE |
Sampler States:
Sampler Stage Index | Type (D3DSAMPLERSTATETYPE) | Value |
---|---|---|
0 | D3DSAMP_ADDRESSU | D3DTADDRESS_CLAMP |
0 | D3DSAMP_ADDRESSV | D3DTADDRESS_CLAMP |
0 | D3DSAMP_MAGFILTER | D3DTEXF_ANISOTROPIC if TextureFilterCaps includes D3DPTFILTERCAPS_MAGFANISOTROPIC; otherwise D3DTEXF_LINEAR |
0 | D3DSAMP_MAXMIPLEVEL | 0 |
0 | D3DSAMP_MAXANISOTROPY | MaxAnisotropy |
0 | D3DSAMP_MINFILTER | D3DTEXF_ANISOTROPIC if TextureFilterCaps includes D3DPTFILTERCAPS_MINFANISOTROPIC; otherwise D3DTEXF_LINEAR |
0 | D3DSAMP_MIPFILTER | D3DTEXF_LINEAR if TextureFilterCaps includes D3DPTFILTERCAPS_MIPFLINEAR; otherwise D3DTEXF_POINT |
0 | D3DSAMP_MIPMAPLODBIAS | 0 |
0 | D3DSAMP_SRGBTEXTURE | 0 |
Note This method disables N-patches.
Header: Declared in D3dx9core.h.