Forces all batched sprites to be submitted to the device. Device states remain as they were after the last call to ID3DXSprite::Begin. The list of batched sprites is then cleared.
HRESULT Flush();
None.
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALLHeader: Declared in D3dx9core.h.