ID3DXSprite::Flush

Forces all batched sprites to be submitted to the device. Device states remain as they were after the last call to ID3DXSprite::Begin. The list of batched sprites is then cleared.

HRESULT Flush();

Parameters

None.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

D3DERR_INVALIDCALL

Requirements

Header: Declared in D3dx9core.h.

See Also

ID3DXSprite::End