ID3DXSprite::SetTransform

Sets the sprite transform.

HRESULT SetTransform(
  CONST D3DXMATRIX * pTransform
);

Parameters

pTransform
[in] Pointer to a D3DXMATRIX that contains a transform of the sprite from the original world space. Use this transform to scale, rotate, or transform the sprite.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

D3DERR_INVALIDCALL

Requirements

Header: Declared in D3dx9core.h.

See Also

Transforms