ID3DXSprite::SetTransform
Sets the sprite transform.
HRESULT SetTransform(
CONST D3DXMATRIX * pTransform
);
Parameters
- pTransform
- [in] Pointer to a D3DXMATRIX that contains a transform of the sprite from the original world space. Use this transform to scale, rotate, or transform the sprite.
Return Values
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALL
Requirements
Header: Declared in D3dx9core.h.
See Also
Transforms