ID3DXTextureGutterHelper::ApplyGuttersFloat

Applies gutters to a FLOAT texture buffer.

HRESULT ApplyGuttersFloat(
  FLOAT * pDataIn,
  UINT * NumCoeffs,
  UINT * Width,
  UINT * Height
);

Parameters

pDataIn
[in] Pointer to a buffer of FLOAT texture data.
NumCoeffs
[in] Number of scalars per color channel used in memory to store samples. Each texel contains NumCoeffs FLOAT values.
Width
[in] Width of the texture, in pixels, obtained from ID3DXTextureGutterHelper::GetWidth.
Height
[in] Height of the texture, in pixels, obtained from ID3DXTextureGutterHelper::GetHeight.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

D3DERR_INVALIDCALL

Remarks

Class 2 texels are generated by resampling class 1 and 4 texels.

Requirements

Header: Declared in D3dx9mesh.h.