Retrieves texel barycentric coordinates.
HRESULT GetBaryMap( D3DXVECTOR2 * pBaryData );
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALLThe third barycentric coordinate is given by:
1 - ( pBaryData.x + pBaryData.y )
Barycentric coordinates are always specified with respect to the triangle returned by ID3DXTextureGutterHelper::GetFaceMap.
The barycentric coordinates returned by this method are valid only for valid (non-class 0) texels. ID3DXTextureGutterHelper::GetGutterMap will return nonzero values for valid texels.
Class 2 texels are mapped to the nearest point on the triangle in texel space.
The application must allocate and manage pBaryData.
Barycentric coordinates define a point inside a triangle in terms of the triangle's vertices. For a more in-depth description of barycentric coordinates, see Mathworld's Barycentric Coordinates Description.
Header: Declared in D3dx9mesh.h.