Receives a texel class value that indicates texel class according to each texel's location.
HRESULT GetGutterMap( BYTE * pGutterData );
Texel Class | Texel Location |
---|---|
0 | Invalid point; texel will not be used. |
1 | Inside triangle. |
2 | Inside gutter. |
4 | Inside gutter; texel will be evaluated as a full sample in the ID3DXTextureGutterHelper::ApplyGuttersFloat, ID3DXTextureGutterHelper::ApplyGuttersTex, or ID3DXTextureGutterHelper::ApplyGuttersPRT methods. |
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALLThe application must allocate and manage pGutterData, with size given by:
texture width * texture height * sizeof(BYTE)
Texture width and height are returned by ID3DXTextureGutterHelper::GetWidth and ID3DXTextureGutterHelper::GetHeight.
Header: Declared in D3dx9mesh.h.