Sets the index of the mesh face to which each texel belongs.
HRESULT SetFaceMap( UINT * pFaceData );
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
D3DERR_INVALIDCALLThe mesh face data input to this method is valid only for valid (non-class 0) texels. ID3DXTextureGutterHelper::GetGutterMap will return non-zero values for valid texels.
Header: Declared in D3dx9mesh.h.