ID3DXTextureGutterHelper::SetFaceMap

Sets the index of the mesh face to which each texel belongs.

HRESULT SetFaceMap(
  UINT * pFaceData
);

Parameters

pFaceData
[in] Pointer to the index of the mesh face to which each texel belongs.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

D3DERR_INVALIDCALL

Remarks

The mesh face data input to this method is valid only for valid (non-class 0) texels. ID3DXTextureGutterHelper::GetGutterMap will return non-zero values for valid texels.

Requirements

Header: Declared in D3dx9mesh.h.